Making horror game is a cross-functional effort

An interview with Striking Distance Studios Chief Development Officer Steve Papoutsis Delivering genuine horror moments requires the collaboration of a variety of departments, from engineering to sound design. Steve Papoutsis, the chief development officer at Striking Distance Studios, highlights that it’s always a team effort. Keep reading for Steve’s stories about the studio’s the localization … Making horror game is a cross-functional effort 계속 읽기